Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Treasure generators3
Draw engines3
Cantrips & burst draw8
Recursion2
Value engines3
Counterspells4
Spot removal11
Board wipes1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands3
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Token generators10
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base87Interaction82Threats74
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.