Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(293 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks8
Land ramp2
Treasure generators2
Commander Synergy (1 groups)+6ⓘ
Tutors1
Cantrips & burst draw9
Value engines2
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Spot removal7
Board wipes6
Protection5
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands1
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction81Speed78Mana base75
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.