Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(494 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines1
Counterspells9
Spot removal12
Graveyard hate2
Board wipes1
Stax & hate3
Protection5
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
Island+25
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Tempo Control (lockout lethality)+14.4ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces9
Synergy pieces1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction96Threats94Consistency71
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.