Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Treasure generators1
Tutors1
Draw engines5
Recursion4
Value engines4
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate2
Protection4
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands4
3 Combo(s) Detected (Consistency: 45%)+25ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces4
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats89Interaction82Mana base77
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.