Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana rocks3
Other acceleration5
Treasure generators3
Tutors2
Draw engines6
Cantrips & burst draw16
Recursion3
Value engines7
Other1
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces7
Win conditions1
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency90Mana base80Speed69
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.