Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(497 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks4
Other acceleration3
Treasure generators2
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines3
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Stax & hate3
Two-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands3
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Synergy pieces9
Win conditions2
Combat threats5
Token generators6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats96Mana base93Speed87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.