Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(271 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators3
Tutors1
Draw engines10
Value engines5
Counterspells1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate6
Protection9
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces3
Win conditions2
Combat threats3
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Interaction82Mana base82Threats67
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Forced Combat / Goad13 cards
13 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.