Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Draw engines5
Cantrips & burst draw38
Value engines2
Other1
Counterspells6
Spot removal7
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands3
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.5ⓘ
Synergy pieces6
Combat threats4
Drain effects2
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency89Mana base75Interaction59
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
Bounce5 cards
5 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.