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HomeExplore decksCommanders
WRG

Toph, the First Metalbender

viapasted list·Updated 46 days ago·8 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence238 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp8
Treasure generators1
Glass Cannon−10ⓘ
Draw engines1
Cantrips & burst draw1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 24%)+18ⓘ
Combo pieces3
Synergy pieces2
Win conditions3
Sacrifice outlets1
Token generators1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos2 total

  • 2-card combos · 2
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