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Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence568 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Other acceleration2
Commander Draw Engine+18ⓘ
Tutors4
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Value engines2
Other1
Control Strategy+30ⓘ
Counterspells8
Spot removal4
Board wipes1
Stax & hate6
Protection3
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands1
Basic lands2
5 Combo Families+37ⓘ
Combat Damage Synergy+21ⓘ
Tempo Control+20ⓘ
Extra Turn Package+5ⓘ
Combo pieces8
Synergy pieces3
Combat threats6
Token generators2
Extra turns1
Alternate win strategies1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3+Game Changers 5→ Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
✓
Extra turns 1
Themes7 total
Merfolk Tribal23 cards
23 merfolk creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
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