Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(305 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines1
Other1
Spot removal8
Artifact/enchantment removal1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+6
+8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions3
Combat threats17
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 (Bracket 2)+Game Changers→ Bracket 3
Threats81Speed79Mana base75
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Soldier Tribal14 cards
14 soldier creatures detected. Tribal synergies can create powerful board states.
,,,,
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.