Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(455 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators2
Tutors3
Draw engines6
Cantrips & burst draw2
Value engines2
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands5
4 Combo(s) Detected (Consistency: 79%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces7
Win conditions4
Combat threats5
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats94Mana base87Speed86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Snake Tribal22 cards
22 snake creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.