Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration2
Tutors2
Draw engines2
Cantrips & burst draw1
Value engines3
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands1
Taplands1
Basic lands1
Mountain+29
6 Combo(s) Detected (Consistency: 54%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces7
Synergy pieces15
Win conditions3
Combat threats5
Sacrifice outlets1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats99Mana base70Speed38
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.