Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(542 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks2
Land ramp10
Other acceleration3
Tutors6
Draw engines5
Cantrips & burst draw3
Value engines2
Counterspells2
Spot removal7
Board wipes2
Stax & hate1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands7
Utility lands4
Combat Damage Synergy: token package, 3 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Synergy pieces3
Win conditions6
Combat threats3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base95Speed93Interaction93
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal17 cards
17 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.