Erinis - Making Fetch Happen

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 40%)+21
Synergy pieces2
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Mana base96Threats83Consistency76

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Landfall17 cards

17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

+1/+1 Counters9 cards

9 counter synergies. Grow your creatures over time for massive threats.

Combos2 total