Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Treasure generators1
Other1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines5
Cantrips & burst draw12
Wheels2
Recursion2
Value engines8
Counterspells3
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+6
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands3
+7
+6
+3
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats1
Drain effects9
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Consistency88Mana base80
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
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Wizard Tribal17 cards
17 wizard creatures detected. Tribal synergies can create powerful board states.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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