Commander
7.2±0.6
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence508 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana3
+10
+9
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators1
Commander Synergy+13ⓘ
Tutors3
Draw engines5
Cantrips & burst draw1
Scry & Surveil2
+1
Recursion16
+3
Value engines3
Artifact/enchantment removal1
Spot removal1
+5
Stax & hate1
Protection3
Fetchlands6
+8
+8
+8
+8
+8
+7
Dual & shock lands9
+9
+9
+9
+6
+6
+6
+5
+5
+5
Premium utility lands2
+5
+5
Utility lands6
+3
+2
+2
+2
+1
Taplands6
+2
+2
+2
+2
Basic lands3
+6
+1
+1
Combat Damage Synergy+25ⓘ
Commander Synergy+12ⓘ
Combo pieces2
Synergy pieces12
+7
Win conditions1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2+Game Changers 8→ Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Landfall8 cards
8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Graveyard/Reanimator10 cards
10 graveyard synergies. Use the graveyard as a second hand.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History1 snapshot
Grade
Power7.5→7.2-0.3
BracketB5→B4(-1)
Vectors
Velocity
82→72
-10
Consistency
85→94
+9
Interaction
32→28
-4
Efficiency
95→95
—
Lethality
97→93
-4
Card Changes
Added (18)
+8
+7
Removed (17)
Combos:2→1-1