Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(458 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators2
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Tutors3
Draw engines10
Cantrips & burst draw8
Wheels1
Recursion2
Counterspells3
Spot removal8
Artifact/enchantment removal1
Graveyard hate3
Stax & hate4
Protection1
Fetchlands5
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands5
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces6
Combat threats2
Drain effects5
Token generators2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats91Consistency88Interaction84
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)13 cards
This deck generates value from sacrificing and recurring creatures.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.