Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(455 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators5
Tutors2
Draw engines13
+1 more
Cantrips & burst draw6
Value engines3
Counterspells4
Spot removal9
Stax & hate2
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands9
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats6
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats89Consistency88Mana base88
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro39 cards
39 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Rogue Tribal15 cards
15 rogue creatures detected. Tribal synergies can create powerful board states.
Unblockable / Evasion13 cards
13 evasion cards. Creatures that can't be blocked deal guaranteed damage.