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Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence552 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Mana dorks4
Land ramp8
Commander Draw Engine+10ⓘ
Tutors6
Draw engines4
Scry & Surveil2
Recursion1
Value engines3
Spot removal8
Board wipes2
Stax & hate1
Protection4
Mana Acceleration+9ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands7
Basic lands3
11 Combo(s) Detected (Consistency: 88%)+70ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces13
Synergy pieces1
Win conditions2
Sacrifice outlets3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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-1/-1 Counters13 cards
13 -1/-1 counter cards. Weaken and wither opponent creatures.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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