Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Mana rocks4
Mana dorks3
Land ramp6
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Draw engines7
Cantrips & burst draw3
Recursion2
Counterspells3
Spot removal7
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands6
Dual & shock lands8
Premium utility lands4
Utility lands7
Taplands4
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces1
Combat threats6
Token generators1
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base93Consistency83Speed82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter29 cards
29 legendary synergies. Your legends grow stronger together.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.