Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(294 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp10
Other acceleration2
Treasure generators1
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw4
Recursion1
Spot removal12
Graveyard hate1
Stax & hate3
Protection3
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions8
Combat threats11
Token generators3
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats83Mana base81Consistency69
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.