Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
+7
Mana rocks4
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion3
Value engines6
Other2
Spot removal5
Board wipes3
Stax & hate2
Protection5
Two-Color Powerhouse Lands (3)+14ⓘ
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+6
+5
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces7
+3
Win conditions2
Combat threats5
Drain effects7
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Mana base85Consistency80
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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