Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Other acceleration3
Treasure generators1
Low Land Count (26/29)+-8ⓘ
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal6
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (26/29)+-8ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands2
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base88Speed83Threats83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.