Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(444 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate3
Protection1
Fetchlands4
Dual & shock lands11
Premium utility lands6
Utility lands12
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces4
Synergy pieces5
Win conditions5
Combat threats6
Sacrifice outlets3
Drain effects4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats97Mana base95Consistency83
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.