Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(441 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks7
Land ramp6
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors6
Draw engines5
Cantrips & burst draw1
Spot removal11
Board wipes2
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands14
Utility lands8
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, 2 damage multipliers+24ⓘ
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Combat threats7
Reanimation2
Clone effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base96Speed81Interaction80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter31 cards
31 legendary synergies. Your legends grow stronger together.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Cycling10 cards
10 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.