Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(221 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks11
Mana dorks4
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines7
Other1
Spot removal5
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands2
Utility lands2
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces1
Synergy pieces1
Combat threats4
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency78Threats78Speed63
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Demon Tribal22 cards
22 demon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.