Aura farming Upgrade

3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(190 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Powerhouse Lands (1)+3
Two-Color Mana Base (no fixing needed)+2
Fetchlands1
Premium utility lands3
Basic lands2
Commander Synergy (2 groups)+13
Combat Damage Synergy: 1 evasion enabler+3
Combo pieces1
Token generators1
Reanimation2
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers Bracket 3
Mana base75Consistency69Threats62
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Voltron28 cards

28 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Enchantress (Commander)9 cards

This deck synergizes with enchantments for card advantage and control.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.