Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(190 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp1
Other acceleration4
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines6
Cantrips & burst draw9
Recursion11
Value engines4
Other1
Spot removal11
Board wipes1
Two-Color Powerhouse Lands (1)+3ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands1
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces1
Synergy pieces4
Combat threats5
Drain effects5
Token generators1
Reanimation2
Damage multipliers1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Consistency69Threats62
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron28 cards
28 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress (Commander)9 cards
This deck synergizes with enchantments for card advantage and control.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.