Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence361 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana5
Mana rocks7
Other acceleration4
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion5
Value engines3
Counterspells4
Spot removal15
Protection6
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+1
4 Combo Families (4 lines, Consistency: 51%)+30ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Speed84Mana base84
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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