Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ā
Fast mana1
Mana rocks1
Mana dorks8
Land ramp6
Treasure generators1
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ā
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion4
Value engines6
Counterspells2
Spot removal9
Protection3
Mana Acceleration (16 sources)+6ā
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ā
Synergy pieces1
Win conditions1
Combat threats1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more āā
Power level 5.9 ā Bracket 3
Mana base94Consistency88Speed76
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
āGame changers ā none
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.