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7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence510 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration3
Treasure generators1
Tutors8
Draw engines2
Cantrips & burst draw2
Wheels2
Recursion2
Value engines2
Counterspells3
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate5
Protection6
Two-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands4
Basic lands2
3 Combo(s) Detected (Consistency: 84%)+32ⓘ
Combat Damage Synergy: 2 haste enablers, 5 damage multipliers+24ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Reanimation1
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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