🐲Miirym, Sentinel WyrmπŸ‰

Commander
7.0Β±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence552 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+10β“˜
Heavy Curveβˆ’10β“˜
Fast mana2
1+10
5RG+6
Mana rocks3
2+6
1G+4
3+3
Mana dorks3
G+6
G+6
1G+2
Land ramp5
1G+6
2G+5
2G+5
3GG+2
7GG+3
Other acceleration6
3+6
1UR+6
GUR+6
GUR+3
1RG+1
14G+1
Treasure generators2
4R+4
4R+2
Other2
4RR+5
5GG+7
Commander Synergy+1β“˜
Tutors2
G+8
2+5
Draw engines9
2U+10
1UR+6
2G+5
GUR+5
3+3
2RG+3
3UR+3
6UU+5
7GG+5
Cantrips & burst draw2
2RR+1
6GG+2
Recursion2
14G+1
+1
Value engines3
1G+4
4+3
4GUR+1
Control Strategy+30β“˜
Counterspells5
U+8
UU+10
UU+8
2U+10
2R+9
Artifact/enchantment removal1
2RR+1
Spot removal4
4U+6
5GUR+1
+5
+4
Board wipes1
1U+8
Stax & hate2
1RG+1
2RR+2
Protection3
U+7
1G+7
1U+5
Mana Acceleration+7β“˜
Fetchlands3
+8
+8
+8
Dual & shock lands7
+9
+6
+6
+6
+5
+4
+4
Premium utility lands6
+6
+5
+5
+5
+4
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+5
Combat Damage Synergy+25β“˜
Commander Synergy+21β“˜
Synergy pieces4
3R+7
2UU+5
3RR+8
14G+1
Win conditions5
2RRR+5
3RR+5
4GUR+1
6GG+3
5GUR+1
Combat threats11
UU+5
1UR+4
GUR+3
2RG+2
3UR+2
4R+2
4RR+5
5RR+6
5GG+5
5RG+2
6RR+5
Token generators1
2G+4
Clone effects1
3U+5
Other2
2U+7
4+5

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 β†’ Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
βœ“
Game changers 3
Minimum Bracket 3
βœ•Mass land denial β€” none
βœ•2-card combo β€” none
βœ•Extra turns β€” none

Themes7 total

Stompy / Big Mana26 cards

26 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal24 cards

24 dragon creatures detected. Tribal synergies can create powerful board states.

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Legends Matter14 cards

14 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.