Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(435 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Land ramp3
Other acceleration1
Draw engines5
Cantrips & burst draw3
Recursion5
Value engines2
Counterspells6
Spot removal6
Board wipes4
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands9
Taplands2
Tempo Control (lockout lethality)+14.6ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces1
Combat threats8
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction93Mana base91Consistency77
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.