Commander
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(153 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Land ramp3
Other acceleration5
Draw engines4
Cantrips & burst draw9
Recursion1
Value engines1
Spot removal7
Board wipes1
Protection9
Other1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands9
Combat Damage Synergy: 2 extra combats, 5 haste enablers, 5 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats21
Drain effects1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats87Mana base75Interaction45
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.