Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(202 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (53% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp10
Other acceleration4
Treasure generators1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw8
Wheels2
Recursion3
Value engines3
Counterspells1
Spot removal5
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
Premium utility lands3
Utility lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions2
Combat threats11
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base90Speed66Consistency64
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal34 cards
34 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.