Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration1
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw4
Recursion9
Value engines3
Counterspells1
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands8
Taplands4
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces3
Win conditions3
Combat threats7
Sacrifice outlets2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency90Mana base83Threats77
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.