Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(430 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion5
Value engines7
Spot removal5
Board wipes1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands4
Utility lands6
4 Combo(s) Detected (Consistency: 79%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base81Speed70
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats28 cards
28 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.