double trouble (v2.1) (8x8 test)

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(366 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10
Tempo Control (lockout lethality)+16.6
Combat Damage Synergy: 4 damage multipliers+16
1 extra turn effect+5
Win conditions2
Extra turns1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Interaction89Threats82Mana base75

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes5 total

Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Artifacts Matter6 cards

6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.