Commander
3.3±0.85
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp3
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines10
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes3
Protection2
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands10
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Combo pieces1
Synergy pieces2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Consistency67Interaction65
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.