Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks10
Mana dorks10
Land ramp1
Other acceleration4
Commander Synergy (1 groups)+1ⓘ
Tutors6
Draw engines6
Cantrips & burst draw2
Value engines6
Spot removal4
Board wipes1
Stax & hate7
Protection7
Mana Acceleration (28 sources)+15ⓘ
Fetchlands2
+8
+5
Dual & shock lands15
+6
+6
+6
+5
+5
+5
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+4
+2
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+9.1ⓘ
1 extra turn effect+5ⓘ
Synergy pieces8
Win conditions4
Combat threats3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base94Threats87Speed83
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Legends Matter34 cards
34 legendary synergies. Your legends grow stronger together.
,,,,
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.