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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence424 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks9
Other acceleration1
Treasure generators3
Tutors7
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion1
Value engines2
Counterspells2
Spot removal6
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration+1ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands6
Utility lands8
Taplands5
Basic lands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces3
Win conditions4
Combat threats1
Drain effects6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.