Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks9
Other acceleration1
Treasure generators3
Tutors7
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion1
Value engines2
Counterspells2
Spot removal6
Board wipes2
Stax & hate2
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands6
Utility lands8
Taplands5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces3
Win conditions4
Combat threats1
Drain effects6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base96Consistency83Interaction83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.