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HomeExplore decksCommanders
WRG

Baylen, the Haymaker

viapasted list·Updated 46 days ago·5 views·

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Power level

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence224 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks2
Land ramp10
Commander Draw Engine+10ⓘ
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines5
Artifact/enchantment removal1
Spot removal3
Protection4
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Combat threats4
Token generators10

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy24 cards

24 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.