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21 cantrips. Cheap spells that replace themselves for velocity.
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
7 counterspells. Control the stack and protect your win conditions.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.