Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks2
Land ramp1
Other acceleration7
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion6
Counterspells2
Spot removal2
Board wipes3
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands15
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces6
Combat threats4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency87Speed86Mana base83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter35 cards
35 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.