Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp2
Draw engines6
Cantrips & burst draw12
Recursion3
Value engines1
Counterspells3
Spot removal12
Board wipes3
Stax & hate3
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Win conditions1
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction92Mana base76Consistency69
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.