Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence692 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks7
Land ramp2
Other acceleration3
Other1
Commander Synergy+1ⓘ
Tutors5
Draw engines2
Cantrips & burst draw6
Scry & Surveil1
Recursion3
Value engines9
Synergy support1
Counterspells4
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration+4ⓘ
Fetchlands10
Dual & shock lands20
Premium utility lands7
Utility lands1
Other1
6 Combo Families+49ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces10
Synergy pieces3
Win conditions2
Combat threats2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 6
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Big Mana5 cards
5 mana doublers. Generate massive amounts of mana for huge spells.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.