Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines1
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Spot removal7
Artifact/enchantment removal4
Graveyard hate2
Board wipes1
Stax & hate17
Protection6
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction98Mana base81Speed75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
Hatebears7 cards
7 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.