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Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence394 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines1
Control Strategy+17ⓘ
Artifact/enchantment removal4
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate17
Protection6
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands1
Basic lands2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Hatebears7 cards
7 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.