Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(197 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp3
Other acceleration5
Draw engines4
Cantrips & burst draw1
Value engines5
Graveyard hate2
Protection1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (11 sources)+1ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands3
Basic lands1
Forest+33
Combat Damage Synergy: token swarm strategy, 4 token doublers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base70Threats69Speed49
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.