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HomeExplore decksCommanders
WG

🥷Mikey & Leo, Chaos & Order EDH⚔️

viaMoxfieldMoxfield·22 views·11 days ago

Power level

3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence250 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration1
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines19
Synergy support1
Artifact/enchantment removal2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands+5ⓘ
Mana Acceleration+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces4
Win conditions6
Combat threats6
Token generators7
Enablers1
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Combo (Commander)Core (13 cards)

This deck is built around assembling one or more infinite combo finishes.

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+1/+1 CountersCore (40 cards)

40 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / WeeniesCore (17 cards)

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.