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2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence122 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Treasure generators1
Low Land Count−8ⓘ
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells2
Spot removal1
Graveyard hate1
Board wipes1
Stax & hate1
Other1
Mono-Color Mana Base (no fixing needed)+44ⓘ
Low Land Count−8ⓘ
Utility lands1
Basic lands1
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
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Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.